Akaba, Reira (
copycatconstruct) wrote2027-02-02 10:39 pm
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[C/Cs Post]
Theme Idea: Psychic-type monsters that're meant to copy and build up into a variety of Xyzs, Synchros, and Fusions.
The basis for the Extra Deck monsters are basically, for the most part, the monsters that Reiji failed to copy, but was able to make ersatz copies of. Various ones include the Signer Dragons, Hope, Neos, Terra Firma, Number 101, Number 107, ect. Have fun guessing and matching which ones are which.
Regular Monsters
C/C Copy Catch
DARK
Psychic
Level 3
1000
1000
Once per turn, during either player's turn, you can reveal one Synchro, Fusion, or Xyz monster in your Extra deck, and apply the following effects until the End Phase of that turn:
- Synchro: This card becomes a Tuner monster. Once per turn, it cannot be destroyed as a result of battle.
- Fusion: This card becomes the Attribute of the revealed Fusion monster. Once per turn, it cannot be destroyed as a result of card effects.
- Xyz: This card's level increases by 1. Once per turn, you can negate an attack.
If this card is in the Graveyard, except on the turn that it was sent there: You can banish one "C/C" card from your Graveyard; add it to your hand.
C/C Null Catch
DARK
Psychic
Level 2
?
?
This card ATK and DEF is equal to the amount of "C/C" cards in your Graveyard, x200. You can tribute this card to Special Summon one "C/C" monster from your deck or Graveyard. Destroy the Special Summoned monster during the End Phase of this turn. If this card is in the Graveyard, except during the turn it was sent there: you can Banish one "C/C" card from your Graveyard; add it to your hand.
C/C Critical Catch
DARK
Psychic
Level 4
1500
1500
When this card is Normal Summoned, you can banish one "C/C" card from your graveyard: This card is now a Tuner. Once per turn, you can target one monster on the field: This card becomes the same Name, Level and Attribute as that monster's Level/Rank and Attribute, until the End Phase of this turn. If this card is in the Graveyard, except during the turn it was sent there: you can Banish one "C/C" card from your Graveyard; add it to your hand.
C/C Minimal Catch
DARK
Psychic/Tuner
Level 1
0
0
If this card is in your Graveyard: You can banish one “C/C” card from your hand or Graveyard to Special Summon this card in face-up Defense Position. You can only use this effect of “C/C Minimal Catch” once per turn.
C/C Film Catch
DARK
Psychic
Level 5
2000
0
You can Special Summon this monster from your hand if your opponent controls a face-up monster, and you control no monsters. When this card is summoned: Target one face-up monster your opponent controls. This monster’s name and Attribute becomes the same as that monster’s as long as it is face-up on the field.
Traps and Spells
C/C Focus Eye
Trap Card
Continuous Trap
You can only activate this card if your opponent controls a face-up monster. Target that monster, and then summon this Trap Card as a monster (it is still considered to be a Trap Card) with the same Attribute, ATK, DEF, and Level equal to the Level/Rank of that monster (this card’s type is “Psychic”). If this card is in the Graveyard, except during the turn it was sent there: you can Banish one "C/C" card from your Graveyard; add it to your hand.
C/C Film Reversal
Spell Card
Quick-Play
Target one "C/C Copy Catch" in your Graveyard, and Special Summon it in defense mode. It cannot activate it's effect this turn. If this card is in the Graveyard, except during the turn it was sent there: you can Banish one "C/C" card from your Graveyard; add it to your hand.
C/C Photo Finder
Spell Card
Spell
You can add one "C/C" monster from your deck to your hand. Then, discard the top card of your deck. If the discarded card is a "C/C" monster: shuffle this card back into your deck instead of sending it to the Graveyard.
C/C Photographic Fusion
Spell Card
Quick-Play
Fusion Summon one "CCC" monster from your Extra Deck, using a valid CC monster in your hand or on the field, and another valid target you control as Materials. If this card is in your Graveyard, except during the turn it was sent there: you can Banish one "CC" card from your Graveyard; add it to your hand.
C/C Fine Tuning
Spell Card
Quick-Play
After activating this card: Synchro Summon one "C/C/C" monster from your Extra Deck, using a face-up C/C Monster and another valid target you control as Materials. If you Synchro Summon using this card, it gains the following effect:
- It gains 800 ATK
C/C Network Focus
Spell Card
Quick-Play
After activating this card: Target one “C/C” monster you control: You can increase it’s Level by 1. Then, Xyz Summon one "C/C/C" monster from the Extra Deck, using that “C/C” Monster and another valid target you control as Materials.
C/C Development Room
Spell Card
Field
All face-up "C/C" monsters you control gain 100 ATK and DEF for each "C/C" card in the Graveyard. Once per turn: You can target one Fusion, Synchro, or Xyz Monster in your Graveyard, and one other "C/C" card in your Graveyard; return the targeted card to the Extra Deck, then, banish the other "C/C" card.
Extra Deck Party
C/C/C Nebula Film
FIRE
Psychic/Fusion
Level 6
2400
1000
One C/C Monster + One FIRE-Attribute Monster
Once per turn: You can tribute one monster you control. Destroy all face-up monsters your opponent controls that have the same Attribute as the tributed monster. Inflict 500 damage to your opponent for each monster destroyed by this effect.
C/C/C Night Film
WATER
Psychic/Fusion
Level 6
2200
1500
One C/C Monster + One WATER-Attribute Monster
Once per turn, this card is not destroyed as a result of battle. When another face-up monster you control is targeted for an attack: You can make this card the attack target.
C/C/C Terra Film A
EARTH
Psychic/Fusion
Level 7
2500
2000
One C/C Monster + One EARTH-Attribute Monster
This card cannot be Special Summoned from the Graveyard, unless first properly Fusion Summoned. Once per turn: You can tribute another “C/C” monster you control; this card gains ATK equal to the tributed monster’s ATK, until the End Phase of this turn.
C/C/C Armored Film
WIND
Psychic/Fusion
Level 7
1000
2800
One C/C Monster + One WIND-Attribute Monster
Once per turn: Send one monster from the Extra Deck to the Graveyard; then destroy all face-up monsters your opponent controls with an ATK lower than the sent monster. You cannot declare an attack this turn that this effect is activated.
C/C/C Spatial Film
LIGHT
Psychic/Fusion
Level 7
2500
2000
One C/C Monster + One LIGHT-Attribute Monster
Once per turn, during either player’s turn: You can discard one “C/C” card from your hand: increase this card’s ATK by 1000 until the End Phase of that turn.
C/C/C Destiny Film
DARK
Psychic/Fusion
Level 8
2000
0
Two C/C Monsters + One DARK-Attribute Monster
When this card is Fusion Summoned: Target one face-up monster on the field, and equip that monster to this card. This card gains ATK equal to that equipped monster’s ATK.
C/C/C Fairy Frame
LIGHT
Psychic/Synchro
Level 4
0
2600
One "C/C" Tuner Monster + One or More Non-Tuner Monsters
Once per turn: You can Banish one “C/C” card from your Graveyard to add one Field Spell from your deck to your hand. During the Standby Phase of each of your turns, while a Field Spell is active: Gain 500 LP.
C/C/C Tool Frame
EARTH
Psychic/Synchro
Level 5
1500
1300
One "C/C" Tuner Monster + One or More Non-Tuner Monsters
Once per turn: You can add one “C/C” card to this card as an equip card from your deck. This card gains 800 ATK for each “C/C” card equipped to this card.
C/C/C Rose Frame
FIRE
Psychic/Synchro
Level 6
2400
1200
One "C/C" Tuner Monster + One or More Non-Tuner Monsters
Once per turn: You can banish one “C/C” card from your Graveyard, then target one monster your opponent controls. Switch it to Attack Position (if able), and reduce it’s ATK to 0.
C/C/C Star Frame
WIND
Psychic/Synchro
Level 7
2500
1800
One "C/C" Tuner Monster + One or More Non-Tuner Monsters
Once per turn, during either player’s turn, if an effect is activated that would destroy a face-up monster: Banish one “C/C” card from your Graveyard, negate that activation, and if you do, destroy it.
C/C/C Demon’s Frame
DARK
Psychic/Synchro
Level 8
2800
2000
One "C/C" Tuner Monster + One or More Non-Tuner Monsters
After Damage Calculation, if this card attacked a Defense Position monster your opponent controls, and does not destroy it as a result of battle: Banish one “C/C” card from your Graveyard, then, destroy that monster.
C/C/C Focus Montage
LIGHT
Psychic/Xyz
Rank 3
1800
2400
Two Level 3 Monsters
One of the Materials must be a "C/C" monster.
Once per turn, during either player’s turn: You can detach one Material from this card to target one face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.
C/C/C Montage Knight
LIGHT
Psychic/Xyz
Rank 4
2500
2000
Two Level 4 Monsters
One of the Materials must be a "C/C" monster.
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card has no materials: Switch it to Defense Position. It’s ATK and DEF becomes 0.
C/C/C Silent Montage
WATER
Psychic/Xyz
Rank 5
2100
800
Two Level 5 Monsters
One of the Materials must be a "C/C" monster.
When this card is Xyz Summoned: Target one Special Summoned monster on the field, and add that monster to this card as a Material. This card cannot be destroyed by battle as long as it has a material. During the End Phase of each turn: Remove one material.
C/C/C Tachyon Montage
LIGHT
Psychic/Xyz
Rank 6
2800
2300
Two Level 6 Monsters
One of the Materials must be a "C/C" monster.
Once per turn, during each Battle Phase: You can detach one material to negate the effects of all other face-up monsters currently on the field. If you do this, you can negate the effect of an opponent’s card effect that is activated once during that Battle Phase, and this card gains 1000 ATK during this turn only. Then, you can attack once more in a row.